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The Dominator reviews

Carmageddon 2 Logo

for IBM PC

Distributed by
SCi Limited

Max pic
  • Price: £34.99
  • System Requirements (recommended) :
    • Windows 95 or 98
    • Intel Pentium P166 (P200)
    • 16Mb RAM (32Mb RAM)
    • DirectX 6 supported graphics card with 2Mb RAM (DirectX 6 D3D supported graphics card with 4Mb RAM)
    • DirectX 6 supported sound card
    • Hard Disk Space: Install 255Mb
    • Quad-speed CD-ROM (8-speed)
  • Carmageddon 2: Carpocalypse Now is the follow-up to one of 1997's most controversial computer games, in which racing round the tracks faster than your opponents was not enough. Not only were you able to smash into them and trash your foes, but you gained time by actually running over the pedestrians.

    Hence, this sequel needs litte introduction and for those who have never heard of it, check out the reviews of the original game and the 'Splat Pack' add-on


    The second installment...

    The manual states that this time round the game is mission-based, which in a round-a-bout way it can be perceived like that, but, while it's not a great deal different in execution as that would have you believe, the extras make for a nice addition.

    Each set of races is grouped into three's and once those are completed, you must go through a further race but it's against time alone and may require you to complete a few laps round one of the previously-completed tracks, or something a bit more tricky such as jumping from one skyscraper to the next from the ground up and smashing into 11 satellite dishes (these look like pre-analogue television rather than the digital variety).

    There are also a few more camera angles to add to the Action Replay mode, namely Manual, Rigid, Reversing & Internal (Cockpit).


    Graphics, Sound and Playability

    The first game set the stage in terms of the graphics and one of the improvements here is in the pedestrians and animals: they're actually real 3D objects this time and not the two-dimensional sprites owners of the first game will be used to, so you can push a pedestrian into a boulder (cue: "Wow! What a Punt!" onscreen message), carry one of them on your car bonnet for a while, or hit a dead animal and chuck the 3D carcass about.

    Oh, and don't forget that in the level with a train, it's an interesting way to kill off an opponent by gently pushing them into the path of the oncoming locomotive.

    However, with the reworked graphics engine and many more polygons being drawn at once, this slows the game down. There are options to reduce the graphical content on show, in terms of the view ahead or the intensity of the graphics, but it does detract from the enjoyment the more things that need to be turned off. When I played the first game it ran at this speed as I was playing it on a Pentium 90. After upgrading to a Pentium 200 MMX this improved things dramatically and I could enjoy the game at the break-neck speed it needs.

    A tip for improving the speed of the game is to make sure you're running Win95 (or Win98) on its own with no background processes running. At best I managed 97% system resources free (check this from the Start Menu by going: Programs > Accessories > System Tools > System Information) and had to reboot the machine to achieve this.

    This game recommends a P200 CPU with 32Mb RAM for good performance, but even with 128Mb SDRAM, it's still too slow to get the best effect, so I'd recommend this game to anyone with a Pentium II 300 CPU.

    Therein brings down the level of playability, since the comparative slowness of the game, while looking pretty, makes it a bit on the annoying side. Even if it is a good laugh to carry the dismembered body of a zombie on your bonnet while driving for a couple of blocks, I'd prefer it if there was an option to turn the pedestrians back to 2D sprites for slower PCs. It would also be a good idea if the keys were completely redefinable as I can't use all the same keys I used when playing the first game and would prefer it if they'd allowed the cursor keys to be used to control the car instead of looking around the car.

    And yes I said zombies. While the Carmageddon Splat Pack had a 'gore patch' to put the humans back on the streets in the first game, there are no humans to be found in this version on sale in the UK. It doesn't have a BBFC certificate either, but that's because it doesn't have any video footage within the game. When you see Max in his car he's a 3D set of polygons like everyone else, so the advisory ELSPA rating on the box will suffice and recommends the game is for 15 years and older.

    The sound is mostly what was in the first game in terms of the sound effects when you run pedestrians over and crunch into other cars, but it has the addition of some top tunes from Iron Maiden to drive to. It would have been nice if they had included Steppenwolf - Born To Be Wild, but you can't have everything :)


    Overall

    Overall, it'll take a much faster PC than I own to get the best out of this game, but while there are a few things which could be improved upon, it's certainly a lot better than most games which are released.

    If you don't own the first game though - and have not got a particularly fast PC - then that is probably a better option, along with the Splat Pack, but if you have a PC running around 300Mhz then this sequel should fare very well indeed, although if, like me, you have a PC running at 200Mhz, have completed the first game and the add-on and want a new 'Carmageddon' challenge, this certainly is worth investing in.

    If you're after some more Carmageddon excitement, you can check out the official SCI Website at www.sci.co.uk which also includes links to a stack of Carmageddon-related sites, or click on these links to access reviews of the previous releases: Carmageddon and the Carmageddon: Splat Pack

    GRAPHICS 		: ****
    SOUND EFFECTS AND MUSIC	: ****
    PLAYABILITY		: ****
    ORIGINALITY 		: ****
    ENJOYMENT 		: ****
    -------------------------------
    OVERALL 		: ****
    

    Review copyright © Dominic Robinson, 1997.

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