This title being on the Xbox 360 you can expect fantastic sharp graphics and with exceptional smoke and
lighting effects. However, certain graphics close-up, such as wooden barn doors are not detailed at all.
I remember seeing this kind of thing on standard PC graphics cards before the 3Dfx chipset came out and
took over the world, so to still see this lack of detail appearing on scenary on next-gen consoles around
ten years on really isn't good enough. The action moves along great but, on the whole, the images lose
half a point because of the above.
That said, there are many joys to witness such as the realistic water effects and the game does look
brilliant if you don't try and study things too hard, so those moments where detail is lacking is not
something that will hinder the experience and, on balance Call of Duty 3 looks almost like
movie-quality, with lovely subtle effects such as when you take aim with your sight, it goes slightly
out-of-focus before coming back into focus, just as it would in real life.
Clever in-game cinematics take you from the last thing you saw in a level, moving you round into
position to the start of the next thing, but then levels don't start conventionally. The opening
one, following the training, sees you loading up your men onto a truck and heading for the start...
only you don't get there, you're blown off course and just have to make your way to your first
destination. Okay, so this is all planned in the script for the game as it would have to be, but
it makes for a nice alternative to the average shooter.
There are, however, occasional glitches, such as when one of my troop was standing in front of the entrance
to a barn, covered only by a fence, while on the other side was a Nazi blasting away with his machine gun -
missing my comrade! Erm... very strange, and something you'd only expect on The A-Team. On a later
level, a dress window dummy got caught in a window pane as if a grenade had forced it into that position
and it continued forever to throttle around in sort-of mid-air like a spinning top.
Also, on one early level, two of my team were still stuck in a cellar because they couldn't figure out how
to climb up the steps that were still left. It was easier to get myself killed and then when the checkpoint
reloaded, since I'd already climbed to the upstairs of the house, I was back up there with my men standing
by and taking up their positions. At the end of that level, the picture started to go into a cut-scene but
nothing went further. After a while I moved one of the analog sticks round to see I was now actually controlling
the scene... but no, this wasn't meant to be as once I'd moved forward very slightly the cut-scene that was
meant to have been triggered suddenly kicked in. Such things give the impression that certain aspects
of this title have been rushed and that Quality Control didn't do as thorough a job as they might.
Despite the problems with the enemy AI, you do really feel like you're involved in a war given how your
colleagues usually react to the baddies around you.
|