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Dom Robinson reviews

Deus Ex

for PC CD-Rom

Distributed by
Eidos Interactive Limited

game Pic

You are J.C. Denton, a "nanotechnology-augmented" agent for the United Nations Anti-Terrorist Coalition, or in plain English, you have the strength of Robocop and look like Big Brother's Nasty Nick in designer shades, if the front cover is anything to go by.

The game was programmed by Jon "Doom/Quake" Romero's id'-offshoot Ion Storm, which have published one other game to date - the four-years-late Summer 2000 time-tripping bore-fest that was Daikatana and if ever a game was to reek then that one came broadcasting in 3D-smell-o-vision.


The year is 2052. As the billing states: Civilisation is near collapse, the world economy is in chaos, deadly viruses ravage the earth and terrorism runs rampant. Yes, we're fifty-two years into the future and New Labour still isn't working (!)

After going through a lengthy training programme which introduces you to the weaponry and stealth tactics, you begin the mission-based game proper. First up, while the X-Men do battle atop the Statue of Liberty, you must attempt to rescue a colleague from the terrorists inside. We're told that this game contains character interaction and problem solving, but all I can see is an incredibly watered-down version of a true classic Eidos game I've been playing for the last few months, Thief 2.

In that one we were treated to smooth animation, classy locations, clever AI from the enemies and atmosphere so intense it was the first game to scare the hell out of me since 1997's original Resident Evil. I was led to believe Deus Ex would eclipse that nirvana and provide me with an audio-visual experience that would stop me from ever washing my eyes again. I was led well and truly up the garden path.

The main technical difference is that you are bio-mechanoid-type individual with special abilities such as implementing night vision and regenerating lost strength from "medbots" dotted around the place. So, not much difference then. You could have been a human wearing a pair of goggles and finding power-ups all over the place (which you can anyway).


The graphics move in a jerky fashion, the sound is fairly dull - nothing we've not heard before and the only distinction comes from the sound of your character who has a voice like that of Don La Fontaine - he who does all those gravel-voiced film adverts. As for playability, the game was completely lacking in atmosphere and for no reason at all I had a dodgy left leg causing me to walk fine but constantly settle down at an angle every time I stopped. I'm damned if I can explain that one, particularly because it was there even when I started a new game!

Deus Ex is a perfect example of how to take existing elements from another game, ruin it to a degree and then re-release it under a new moniker.

GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ENJOYMENT



OVERALL

Review copyright © Dominic Robinson, 2000.

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