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The year is 2052. As the billing states: Civilisation is near collapse, the world economy is in chaos,
deadly viruses ravage the earth and terrorism runs rampant. Yes, we're fifty-two years into the future
and New Labour still isn't working (!)
After going through a lengthy training programme which introduces you to the weaponry and stealth
tactics, you begin the mission-based game proper. First up, while the X-Men do battle atop the Statue
of Liberty, you must attempt to rescue a colleague from the terrorists inside. We're told that this game
contains character interaction and problem solving, but all I can see is an incredibly watered-down
version of a true classic Eidos game I've been playing for the last few months, Thief 2.
In that one we were treated to smooth animation, classy locations, clever AI from the enemies and
atmosphere so intense it was the first game to scare the hell out of me since 1997's original Resident
Evil. I was led to believe Deus Ex would eclipse that nirvana and provide me with an audio-visual
experience that would stop me from ever washing my eyes again. I was led well and truly up the
garden path.
The main technical difference is that you are bio-mechanoid-type individual with special abilities such
as implementing night vision and regenerating lost strength from "medbots" dotted around the place.
So, not much difference then. You could have been a human wearing a pair of goggles and finding
power-ups all over the place (which you can anyway).
The graphics move in a jerky fashion, the sound is fairly dull - nothing we've not heard before and the
only distinction comes from the sound of your character who has a voice like that of Don La Fontaine -
he who does all those gravel-voiced film adverts. As for playability, the game was completely lacking
in atmosphere and for no reason at all I had a dodgy left leg causing me to walk fine but constantly
settle down at an angle every time I stopped. I'm damned if I can explain that one,
particularly because it was there even when I started a new game!
Deus Ex is a perfect example of how to take existing elements from another game, ruin it to a degree
and then re-release it under a new moniker.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
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Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.