- Price: £34.99
- Players: 1
- Widescreen: Yes
Shinobido: Tales of the Ninja follows on from last year's PS2 release,
Shinobido: Way of the Ninja,
and is equally addictive, but be careful when you miss a step and fall from a high platform and into the
deep abyss as you're likely to scream out in denial, thus waking everyone else up on the bus to work.
In this handheld continuation, Ichijo is still itchy and still the leader of Utakata. It's still the late
16th century and the back story tells us that at the end of the Muromachi Period there's a civil war about to
break out, including the Utakata, long peacefully ruled by the House of Icihjo.
Yes, you get the impression that the storyline does tend to be the kind of thing that'll be instantly
forgettable so I'll be brief. The fact is that your House used to be in alliance with the Asuka Ninja Clan,
but now they're all dead so, as you might expect, it seems to fall to you alone to get done everything of
which you're asked.
Yes, it's still one man against the world, heading off to kick ninja butt, but bear in mind that
while you're meant to behave in a stealth-like fashion, if you do get some people's backs up and they
call for back-up (ooh, that sort-of rhymed), then you'll be swamped and the Help FAQ tells you to
run away from heavy fights that you can't win. You're there to accept missions and get rewarded in cash
which you can use to purchase additional health packs and items to attack such as shuriken.
Oh, and the 'How to' helpfile, in the form of advice scrolls, makes all forms of combat look easy,
but certainly not in a fast battle.
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