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Dom Robinson reviews

Carmageddon TDR 2000

for PC CD-ROM

Distributed by
SCi Limited

cover
  • Price: £19.99
  • System Requirements:
    • Windows 95 or 98
    • Intel Pentium II 266 / AMD K6-2 300Mhz
    • 32Mb RAM
    • DirectX 7-supported 3D graphics card
    • DirectX 7-supported sound card
    • 210Mb Hard Disk Space
    • 8-speed CD-ROM
  • Carmageddon TDR 2000 has been two years in the making and continues the popular series of the driving game where gentlemenly conduct never wins the race. Instead, just running through checkpoints isn't the half of it - you need to smash your opponents up and gain extra time by running over the pedestrians. You don't get the same amount of time for each person though as in previous games, but the extra seconds depend on how well you despatch of them, such as punting them far and wide when you hit them.

    And most importantly, since this version contains no video footage then the BBFC don't need to be involved and I was pleased to see, upon installation, that it blessed me with the 'English Blood Version'.

    There's a pointless storyline about the third millennium beginning and a plague of mutants evolving from the result of dropping nuclear bombs on a town where all the human scumballs were shoved - sounding rather like the 'New York' in Escape From New York - and you're in the middle needing to escape.

    However, all you need to know is that the plot is more of the same. There's 50 totally destructible vehicles, over 48 missions and races to complete, 9 3D single-player environments to explore and destroy and 7 multi-player game types in 9 custom maps.


    cover

    The second installment...

    You've seen the above system requirements, but the box does state recommendations of a Pentium III (266Mhz) or an AMD K7/Athlon (500Mhz) and I can well believe it. When I played Carmageddon 2 upon release I'd only just upgraded my PC and it was straining a little then - just after I'd got the first game to run like the wind.

    When I first heard about this installment being in development it was said that economies would be made so it would run well on low-end machines, but given the minimum specs above that clearly hasn't happened. Still, I've broken the bank by upgrading my PC to the spec at the bottom of this review and it does play damn well.


    Graphics, Sound and Playability

    cover You've heard my comments on the graphics - if you have the spec. for it, you'll be in heaven.

    The only slight niggle I have from playing in the first level is that the demo featured a rickety wooden bridge in the desert area which moved up and down as you drove across it quite realistically. Now, it doesn't move at all. Rather a shame as it was quite a cool effect.

    The sound is much better than the previous games and the TDR 2000 demo, not because it features music from Utah Saints and Plague, both of which I turn down because they're not quite my cup of tea, but the SFX are much more entertaining, particularly the squelch as you run someone over :)

    As ever, the control system causes no problems, but those playing this game for the first time may take a short while to get used to it.


    cover

    The Carmageddon cartoon strip online


    cover

    Overall

    If you've loved the series so far - like me - and have been clamouring for more, then this is for you and at only £19.99, it's a must-buy. You'll need a pretty beefy PC to run it on, but if it's fast enough to make games run like shit off a shovel then you can't afford to miss it!

    If you're after some more Carmageddon excitement, you can check out the official SCI Website at www.sci.co.uk which also includes links to a stack of Carmageddon-related sites, or click on these links to access reviews of the previous releases: Carmageddon, Carmageddon 2 and the Carmageddon: Splat Pack.

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Review copyright © Dominic Robinson, 2000.

    This game was played on a PC with the following spec:
    Intel PIII 600Mhz, 128Mb RAM (133 Mhz), Voodoo 3 3000 AGP, Soundblaster Live! 1024.

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