Jeremy McGrath’s Supercross World

Dom Robinson reviews

Jeremy McGrath’s
Supercross World

For
Nintendo Gamecube


Distributed by
Nintendo


game pic

  • Price: £39.99
  • Players: 1-2

It’s called Jeremy McGrath’s Supercross World but there’s nothing ‘super’ about it.

In fact, it’s such a poor title even the original Playstation would feel embarrassed to be running it.

Let’s get the basics out of the way, as if you couldn’t guess them anyway. You ride your bike across several different courses, either as a single event, head-to-head with another, or attempt a career in Supercross – if your attention span is retained, all while performing stunts. After that, you can admire all the trophies in your Trophy Case.

The disappointment begins when you press ‘start’ to play a game. The graphics are truly dire and full of jagged edges that just shouldn’t be and your bike “sticks” to the ground for most of the time.


game pic There are a few nice rock tunes, but as for in-game SFX, the sound of the engine is like a cow suffering from constipation, such is the ‘moo’ing effect it emits as you accelerate.

After completing a couple of laps and continuing to hear the droning engine that, by then, started to sound more like the music of a snake charmer, my thoughts were of just – “Shut up!”. Come on, Acclaim, you pulled a blinder last year with Extreme G3 so what’s with this lame duck?

It was more fun to piss about on the construction site on one level – at least it would’ve been if the collision detection had been worthwhile. Also, several times, I tried to cut corners on the track and continued on my way, but the game maintained “Off track” and counted down from ‘3’ until it put me back to where I was. Ridiculous!

Some games were born great… and some games should never have been born at all.


GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ENJOYMENT


OVERALL
Review copyright © Dominic Robinson, 2002.

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