Stalker

StalkerDistributed by
THQCover

Posted: July 19th, 2003.

On the afternoon of April 12 in 2006, a massive explosion shattered theChernobyl area. The Zone, as the area got to be known, was characterized byanomalous energy disturbances, rendering even the most advanced form ofprotective suits worthless to would be rescue teams. Months passed and nothingcould be done. The military quarantined the area to prevent unauthorized entryand perhaps even reassure the local populace that the area was under controland confinement. Almost 4 years after the initial event, expeditions can nowsafely traverse several kilometers deep into the Zone.

Among these are the Stalkers, poachers that enter the zone searching forartifacts and anomalous formations that are highly sought after by certainorganizations and groups. The player controls a Stalker, venturing into theZone in order to acquire information, technology and artifacts to sell andpossibly put a mysterious puzzle together. Avoiding the dangers within andthe military because as a Stalker you are effectively a thief, and the armythat has quarantined the area, don’t take kindly to trespassers. Within theZone you will have to detect and avoid the bizarre phenomenon’s (anomalies)that plague the area, avoid or eliminate various kinds of mutants and you caneven expect competition from other Stalkers.

Key Features:

Cover

    • Gigantic game world of the Zone of 30 square kilometers
    • Free non-linear exploration with vast outdoor and indoor areas
    • Constantly changing world of the Zone and unique life simulation system
    • Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
    • About 30 types of weapons with weapon upgrades – optics or barrel-attached grenade launcher for your rifle to make it a super gun
    • Strong non-linear story line with over 8 completely different endings
    • Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
    • Realistic AI and life simulation of game creatures and characters
    • Trade of weapons, artifacts, equipment and control of vehicles
    • Mind blowing graphics and weather effects powered by X-Ray engine
    • Endless replay-ability owing to unique life simulation system

News page content input by Dominic Robinson, 2003.

[Up to the top of this page]


Loading…