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Dom Robinson reviews

RES logo

for Sony Playstation

Distributed by
Eidos Interactive

RES cover
  • Price: £39.99
  • Players: 1


  • Resident Evil: Survivor must have seemed like a great idea on paper. Take a popular game that's been established over the past four years on the Playstation (Resident Evil) and combine the idea with one of the arcade's hottest gun-toting hits (House of the Dead). Both have stacks of zombies wondering around haunted houses - it can't lose!

    Presented in a first-person perspective, waking up and not knowing who you are, you eventually establish your identity as Vincent, but how can that be? You're a nice, kind person who wouldn't harm a soul, not the sort of person who gets an anonymous phone call stating :

    "You're a murderer, a murderer!"

    ...after which I was expecting Ned Flanders to add "You're a mur-diddly-urderer!".


    Graphics, Sound and Playability

    By the time Resident Evil 3 was released, the once-excellent graphics were stating to look dated because they hadn't changed. Here everything moves along so slowly, even when you run. Even the graphics from id Software's pre-Doom Wolfenstein 3D looked better than this.

    The sound is the best thing though. It loses the impact of menacing background music, but there's some nice directional sound effects when bad guys leap out at you.

    For something that's trying to emulate the "play it as you like" original, the gameplay here is so linear in this game it's unbelievable. You can't go through certain doors because they're locked, but if you go throug the ones you can, you'll find the required key. Things like that just serve to waste time as does the pointless exercise of reading diaries and logs.

    Pressing L1 does help to find the nearest enemy, door or something-to-do, but too often you'll find you're getting eaten from behind by zombies you never knew existed. This doesn't provide any kind of shocks and is just plain irritating.


    Overall

    Overall, this really is a terrible game and one that made me nearly fall asleep. There's references to the T-virus and G-virus and you can pick up manuals to read as you can in the regular games, but none of this serves to bring about any tension, nor does it particularly matter as the game it's trying to emulate didn't try to bog you down with lots of stuff to read that was meant to make you think.

    In my Resident Evil 3 review I said that it's now time to move on to something new rather than re-hash the original with different puzzles. In this one there are no puzzles of worth and it's a far cry from House of the Dead. Perhaps the Quality Control were shut for the day when this was due to be checked.

    And still it has the most annoying feature of all, which was something the PC version of Resident Evil 2 solved to some degree. Every time you go through a door you get the 'opening door' sequence. It's very annoying if you need to go through a lot of doors to get somewhere - and here the zombies tend to reappear even after you've killed them which just wastes ammo! Therefore I feel you should only get the 'opening door' graphic the first time you go through and stop having the zombies reappear.

    I doubt we'll get another Resident Evil game on the Playstation, but I'll be very interested to see what advancements have been made when Resident Evil: Codename Veronica comes to the Sega Dreamcast.

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidos.co.uk

    Also, check out Capcom's site at www.capcom.com

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Review copyright © Dominic Robinson, 2000.

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