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The Sum of All Fears
is the latest film to be based on a Tom Clancy novel about CIA agent Jack Ryan,
played in
The Hunt for Red October
by Alec Baldwin, then in
Patriot Games and
Clear And Present Danger
by Harrison Ford and in the new film by Ben Affleck.
Pardon? The new film is set in the present day and Jack Ryan is suddenly around
25 years younger and only just joining the CIA, despite seeing the effects of
the Cold War coming to an end in his first outing? Yes, but that's Hollywood
for you. Still, it doesn't change the emphasis of this game which works just as
well whether you think of it as a film tie-in or a first-person-sneaker.
Note that the game recommends you reserve a whole gigabyte of hard drive space
but I found 900Mb should cover it.
The premise is extremely simple. Although you are in control of an elite counter-terrorist
unit, beginning with around 8 men running around onscreen, only two of them
are under your direct control in each mission while the rest provide backup to
other areas of the buildings you're trying to neutralise. From time to time
your paths do cross again, but too many cooks do spoil the broth and if there's
too many people around you, you may as well sack trying to send your own men
in to battle and just wade in yourself.
Before I mention the bad parts, I'll start by saying that the best thing about
this game is the sound effects. Turn around and shoot and listen to the bullets
ricochet all over the shop. Tremendous.
The bad? The graphics seem rather sparse and are everything you've seen before,
even if they do move about well. Also the gameplay does become very repetitive:
enter a building or area, take out baddies here, there and everywhere and,
eventually, move on to the next scenario.
Also, while you can tell your men to open a door, throw in a flashbang to
stun the baddies inside, then storm the room and shoot them, there's some
incredibly poor AI going on as said soldiers try to enter the room. They
sometimes jitter about, walking into the door frames instead, and by the time
they finally make their move INTO the room... the baddies are alive and well and
return fire. Oh, and on a few occasions the dimwits have thrown a flashbang in
the same damn room they're standing in! Duh!
Something else that's annoying is when you want them to follow you across an
expanse of land before you get discovered. Suddenly they'll just stop to shoot
at some baddies and however much I tell them to follow me they just carry on
regardless, get shot and are killed. Idiots!
The game is fun for a while but it does get a bit on the dull side after the
first two or three missions when you realise things won't change a great deal
the further you progress. As for the tactics applied during the missions, it
boils down to solve the world's crises, collecting important information and
defusing bombs by holding down the action key for a few seconds.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.Accept
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.