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Ok, so I'm not a particular fan of the Matrix films,
but I can still review a game objectively... when there's a decent game to
review.
This is a new game to run alongside the film of
Matrix Reloaded.
The
first film
was a bit of fun at times, but once you got past the flashy
visuals, there was little else to hold your attention. Seeing how the second
one has been explained, I shall not be rushing to see it, but there's always a
chance a game can be different and set itself as enjoyable entertainment. Yes,
there's always a chance... but it's a chance not always taken.
I'm sure there's a plot in here somewhere as you take on the roles of either
Ghost or Niobe from the sequel, but the game pigeonholes itself into fight
scenes, car chases, piloting the Logos - the fastest hovercraft in the Zion
fleet and encountering the Oracle to ask for help how to save mankind.
Let's start with the good things about Enter the Matrix - it's going
to sell by the shedload whatever anyone says of it, but it doesn't deserve
to. It sold a million copies within the first week but, because of the amount
of money ploughed into it, they'll need to sell four million to break even.
Now on to what's wrong with it. First up, it's buggy. I killed a guard in the
opening level and he stayed hovering in mid-air and this was nothing to do with
'bullet time' as I replayed the level and he just lay dead on the ground like
he was meant to. As for that special effect which came to the fore in the
original movie, Max Payne managed to pull this off much more effectively.
There's a very average game engine here with moderate graphics, but ones that
are poorly executed and nothing out of the ordinary whatsoever.
The camera angle can be incredibly poor when fighting close to a wall or crate
as you or the enemy can get blocked out of sight - and at any other time where
you can't see ahead, the view switches to a fancy side-on appearance, stretching
the graphics a bit to make it appear to fit in with the film. The camera also#
changes angle randomly during a fight as well. Did anyone play-test this?
In addition to this, we have appalling game physics, as you thump an enemy and
the baddies fly across the room like a rag doll. Come on - put up some resistance!
On with the onslaught, and if you jump while running about, your character
may as well be Lionel Blair the way he skips around. Kick someone along the
ground and it must be a highly-polished floor surface as you can push them
along as if it's a game of curling.
The soundtrack in the background jitters from time to time as it plays, and
the gameplay is all so linear, with one key annoyance that many games suffer
- why bother having doors placed in walls if they're going to be locked?
Enter the Matrix was the game with which Infogrames made the change to rebrand themselves
as Atari, long since known as the Japanese gaming maestro and creators
of my first console in the early 80s, the Atari VCS 2600. Hopefully they'll
make amends by following up this tripe with a complete retrospective of that
generation's games in one package. Please!
If you still follow the adage that you have to find out what the matrix is
for yourself, then rent it first. If you buy this dog of a game then you only
have yourself to blame.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
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Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.