Brute Force

Dom Robinson reviews

Brute Forcefor Xbox
Distributed by
Microsoft

game pic

  • Price: £39.99
  • Players: 1-8
  • Widescreen: No
  • 60Hz: No
  • Dolby Digital 5.1 sound: Yes
  • Xbox Live-enabled: No
  • System Link: YesSomewhere along the line, Brute Forcegot touted as a match forHalo.

    I can’t quite see why, though. Okay, so it’s a third-person-shooter which beginswith you as Tex, one of four members of an elite fighting force, the game beingnamed after your bunch, blasting all and sundry and using the sniper rifleand grenades as appropriate. Along the way you need to rescue your colleaguesBrutus, Flint and Hawk and then you can play as them as well.

    On the plus side, there are 18 single-player missions (plus support for SystemLink for one team of four players or two teams of eight, but not Xbox Live) andyou can’t die… sort-of. When you do, since you’re all clones, you’ll respawnas your character back at the beginning of the level so you’re not playing thesame levels again and again and again – any baddies you’ve already killed will stay dead.


  • game picEven starting as the lone Tex, as you progress you’ll get a bit of help and ifyou die then you’ll get to control them instead until you all snuff it. Alongthe way you can pick up DNA cannisters to unlock extra Deathmatch charactersin that section.

    Brute Force looks great with lush landscapes, with some detail approachingsimilar quality to Halo, but still you’ll find some jaggies about theplace. Sound is okay but nothing special.

    Gameplay-wise, the control is like that of this feels like Red Factionwith one control stick to move and the other to aim. Overall, this game feelslike we’ve been here too many times before and, if you must play it, I’drecommend a rental first.


    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ENJOYMENT


    OVERALL
    Review copyright © Dominic Robinson, 2003.

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