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In the first Dungeon Siege game to grace the Sony PSP,
the "Throne of Agony" in the subtitle doesn't refer to a spell on the toilet after a heavy night out and a
spicy kebab or three from Rusholme's curry mile...
Made in isometric 3D, Dungeon Siege: Throne of Agony is very much a combination between an RPG
and a game where you run about and hack-and-slash the baddies. I'm not keen on RPGs at all, so that doesn't
help in its favour from me, but it may be of interest to those who are, although aren't those supposed to
have turn-based combat? When it comes to this title, it tends to be a case of whoever strikes first and
longest in battle is the one who survives.
You can choose between going for a single or a multiplayer game, the latter featuring a cooperative campaign
which allows you to play with a friend and each player can bring a pet or companion, adding up to a four party
experience. Also, battle arenas allow a concise, fun party experience for players who don't have time for a
full campaign.
However, I went for the single player option, in which you pick a character and then a follower, so as I
had gone for a strong character to fight with, I picked a follower that was good at magic. Note that as
followers die, new ones can be summoned.
I started off in Savage Woods, then onto The Broken Woods - which contains sections such as the Weeping Forest,
the Scorched Hamlet plus the Shrine of Life, in which to recite incantations (no, not 'Catchaphya'!)
of one kind or another and a teleporter.
As you progress, you can collect money and potions to boost health and mana as you go, as well as items like
a Lightweight Patchwork Cloak that helps add armour and also boosts your attack and move speeds once equipped.
I also came across a weird character called Scuttles, in a small cave, who sounded exactly like Gollum from
Lord of the Rings. Coincidence? He wanted me to get him some fish-bits, and started singing "fish-bits"
in the same way as the "fish-heads" song :)
In addition, I met a guy called Klars who was offering to swap me one of his stone tablets for a special
code from a previous game in the series, Dungeon Siege 2: Broken World or alternate ancient tablets.
In Dungeon Siege: Throne of Agony, the graphics are good, but a little bit simplistic at times given
the isometric element and the sound is atmospheric in setting the scene.
Very slow to get back to the main menu to re-load in a previously saved game
Plus, saving and then going back to a level by loading it in, results in you being put at the place where
you initially entered the level, and not where you were when you saved (if that makes sense), so that's
rather disconcerting. At first I wondered, when I die why am I not just given the option to load in the
last saved game rather than restarting the whole level, thinking that that just saved the entry point at
the level and since they can get very difficult at times you want to save the point after you've offed some
of the baddies, not before all that, but I soon realised that when you load your game back in, you don't
have to kill them all over again, so that's sort of a blessing.
Overall, and this is probably why I don't really go for RPG adventures, this one is fun for a while but
soon gets very repetitive as you kill the same kind of beasts, collect gold, upgrade your weapons and armour,
etc.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
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Privacy Overview
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Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
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