Tom Clancy’s Ghost Recon: Breakpoint is out now, and it’s easy to take a game like this and just think about the beta, and when it came out, the game was clearly still in the Beta stage, so everyone slated it. Then, what you hope would have happened, is the game developers take the problems which people encountered and improved upon it. And, in the vast majority of this game, you can see that they really tried. It was just too noticeable that they didn’t try hard enough.
The game is set in 2025, and on a fictional island called Aurora which is in the pacific island. Apparently there have been some unusual occurrences involving Skell technologies which you need to go and investigate. The helicopter crashes and then the drama unfolds – in the most laborious way.
Firstly, you get to customise your character. This is where my biggest problem about the whole game comes out. It tries to be far too complicated. I mean, you could literally spend about ten hours customising your character. Read on to find all the other areas which really ground my gears…
Gameplay wise, they haven’t improved much since Breakpoint, although what it offers can be quite fun. The multiplayer works quite well – albeit for an array of the normal bugs – and it can be enjoyable stalking a range of bases and camps with a friend, thinking about the different ways you can attack. One area they have tried to improve on is the character abilities. Every time you level up, you can add different characteristics and attributes to your character. The problem is that there are far too many attributes that you can look at. It is like a full-on maze, and I got bored very quickly trying to decipher what half of them meant. Eventually I gave up…
It made me realise just how much I miss the old Modern Warfare games where you only had a few perks from which you could choose, and they didn’t massively impact on how good you were. Games, these days, are becoming far too complicated, and sometimes we just want a nice easy sho
-oter that we can pick up every now and again and enjoy. Games don’t want to seem to let us do this anymore…
The graphics are pretty confusing… The CGI is incredible and had me very much involved, but then when you first move to the gameplay, it feels like a PS3 game. Most of the time playing is spent with the actual gameplay graphics, which is a let-down, and I found myself wanting a game more like The Order 1866. The problem with them is that they are simply too bland. Due to the world map being so vast, it feels like they haven’t filled it with enough areas. There are times where you can run around, and all you will see is a few derelict bunkers and the odd dune. After a few hours, it became a little tedious and was another reason why I gave up a little earlier with the game than I would normally.
Overall, there were just too many flaws with this game that made me give up playing it. It became a chore, not because it was hard, but just because it was hard to play. In my heart, I was hoping that this would sell really well, so they would make a range of changes and make it into the game that we could have all expected. However, after seeing a quick price drop, my dreams slightly faded. I am afraid that this will become another title that sits on the shelf and never really gets enjoyed.
Also, check out our review of 2017’s Tom Clancy’s Ghost Recon: Wildlands.
- Publisher: Ubisoft
- Players: single-player, multiplayer
- HDTV options: up to 1080p
- Sound: DTS 5.1, Dolby Digital 5.1
I have been a video game player since 1993 and a music fan since I can remember. I studied Film and Journalism at university and ended up becoming a Primary School teacher. Video games changed my life and sent me on the right track and have stayed with me ever since.