So that is what we have here. Thankfully, you don’t have to be a major strategist to get through the encounters – it is usually just moving your healer to one side and have them hide, then moving ranged attackers and mages mid-combat area and your fighters up close to try and do as much damage before the enemy moves towards weaker characters. During the combat, you can use items you’ve found like area-of-effect explosives. Numenera which may weaken a group of enemies or heal you etc. (each Numenera is different so you need to look at each in your inventory) and your fighters can also use various special effects with their attacks making them corrosive, mental and so on.
You also have effort, so once you’ve selected the attack you then decide how much effort you put into it, and could go 100% on each attack but that will drain your pool of points pretty quickly (replenished by resting), leaving you more vulnerable if it is a longer fight. If you have no points left, your effort could be as low as 20% and you’ll usually miss every attack. At times, I have even missed with 60% effort. Maybe I am doing something wrong but turn-based combat I just don’t like it all that much.
Thankfully, you can talk your way round a lot of situations much like Planescape. There is a lot of text to be reading through, and the story itself has a lot of depth and just as much work has been put into the side missions.
For the sound and visuals, they’re also similar to the older games. You have a pseudo 2.5D painted style background with rendered characters. The areas you will travel can vastly vary. The opening section of the game will see you traversing your mind, helping out an NPC that becomes a companion by doing a story book-style section, similar to the old Fighting Fantasy books, discovering the under city with numerous denizens and so on. It looks nice and is pieced together with great care. The audio side of things has certain bits of text voiced by a character and different musical scores which capture the feel of the world perfectly.
Torment: Tides of Numenera – PS4 Character Creation – PlayStation Universe
All in all, Torment: Tides of Numenera has been well worth the wait. Originally stated as launching 2014, and getting put back to early 2017 has given inXile the chance to craft this superb CRPG. There have been a few bugs like graphical glitches on a few of the quests including an NPC that didn’t actually appear to finish a quest! But nothing particularly game-breaking. Just a shame it was missing the quest ending, as moving to the area after the airship finished off it off, but you cannot go back.
My personal disliking of turn-based combat is not a massive thing really. I managed to clear out the droids on a quest given by the temple and there was quite a few in the area you have to investigate. Not forgetting, though, a lot of combat situations can be avoided by fast talking and reasoning. The dialogue trees allow for quite a bit of freedom in what you actually want to do and how to play it. One gripe with combat I have noticed is that walls don’t become transparent, so if you end up behind a wall, you will find yourself clicking ‘move’ on the floor instead of enemies. It can be a little frustrating.
Torment: Tides of Numenera, then… If you love RPGs like Tyranny, Divinity Original Sin, Pillars of Eternity and so on, then you will adore this game. Not forgetting that if you are a die-hard fan of Planescape, Torment, then this needs to be an instant buy.
My only major gripe, which I have mentioned in a few reviews previously is screen resolution. I set my desktop to 1600×900 which the game selects as its standard resolution. I change it to 1920×1080 when gaming, but this is another title that shows higher resolution, but after selecting, when I start, it is running in the lower desktop resolution. Maybe its a Unity thing, or something isn’t recognising my monitors available resolutions. I don’t think it is Unity, as both Pillars and Tyranny run fine in 1920×1080 after selection. Go figure.
- Publisher: InXile
- Players: single player-only
Director: Kevin Saunders
Producers: Brian Fargo and Montgomery Markland
Writers: Chris Avellone, Adam Heine, Gavin Jurgens-Fyhrie, Nathan Long, Colin McComb and Mark Yohalem
Music: Mark Morgan
Callistege: Lani Minella
The Last Castoff (Male): Jeff Schine
Matkina: Marissa Lenti
Aligern: Jonny McGovern
Tybir: Sean Crisden
The Last Castoff (Female): Shannon Torrence
Erritis: Cayenne Chris Conroy
Retro at heart and lover of all things ’80s, especially the computers, the music and the awesome movies and TV shows! Crazy huge retro gaming collection spanning the ’80s and ’90s with hundreds of tapes, discs and carts for various machines on top of a 600+ strong Steam library that is ever-growing. No I am not a serial hoarder, just a dedicated retro gamer!