X-Squad

Dom Robinson reviews

X-Squadfor Sony Playstation 2
Distributed by
EA Games

  • Price: £39.99
  • Players: 1-2

coverComing out around a year after the dreadfulFighting Force 2,things do not improve with this game which effectively tries to copy it.

It’s the year 2037 (as if!) and terrorists have taken over a security complex,but there’s nothing “complex” about the task you are required to perform asit’s just a case of move from room to room, shoot the bad guys, collect thepower-ups and move on further.

There aren’t many games which prove to be a near-instant cure for insomniabut EA Games have succeeded in that field here.


coverIt took nearly five minutes of creeping around before I actually saw a bad guyto kill. If you pan around your surroundings, the picture fragments slightlyacross the middle line of the screen.

The ‘upbeat’ soundtrack is like everything that’s ever go before and there’s aconstant sound running in the background – the sort you get when you’veflushed the toilet and the cistern is refilling (!)

It’s also a piece of piss to shoot someone dead before they injure you. Ofcourse, like all typical games of this nature, the enemies fall after twoshots at the most, while that only loses you a small amount of energy.

And if all that wasn’t bad enough, the levels are too repetitive and dull.The dark graphics don’t show up well on the screenshots either, which is provedto the right of this review.


coverOverall, it makes me wonder how this tripe was ever released. Perhapstheir X-siblings, the X-Files‘ Mulder and Scully should investigate…

GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ORIGINALITY
ENJOYMENT


0
OVERALL
Review copyright © Dominic Robinson, 2001.

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