Thief 2: The Metal Age

Dom Robinson reviews

Thief 2: The Metal Age
for PC CD-RomDistributed by
Eidos Interactive Limitedgame Pic

  • Price: £34.99
  • Players : 1
  • System Requirements :
    • Windows 95/98
    • Pentium II 233 Mhz (PII 400 Mhz recommended)
    • 48Mb RAM (64Mb RAM rec.)
    • Quad-speed CD-ROM Drive (8-speed)
    • DirectX 7.0 (included on CD)
    • 3Dfx card 4Mb VRAM (16Mb VRAM)
    • 250Mb Hard Drive Space (600Mb)

    Thief 2: The Metal Ageis a sequel to a game that was classed, not as a first-person shooter(like Quake 2, Unreal, etc.) but a first-person SNEAKER.However, I never really got to play it properly because it wouldn’t run on myold machine (P200MMX, 3Dfx card, 128Mb SDRAM) , hence no review online, and itwould only run (surprisingly) on my girlfriend’s PC (P166, with NO 3Dfx cardand only 32Mb RAM!), although it ran really badly and was unplayable.

    Thankfully the story is different with this game and what a treat it is!The aim of the game is to creep around buildings, rooftops and anywhere elseyou can walk on without falling off whilst remaining unseen by those keepingguard and complete tasks such as finding and freeing friends, stealing goldand in the first level – do it all without killing ANYONE! Oh, that’s no fun!…Only joking, it’s immensely pleasurable and it lasts for fifteen long levels.

    “I can do all that”, says you. “I’ll just run around and not give a carewho hears me bang about as long as they don’t get wind of my presence!”

    Well, if you do that you will be heard and they’ll be after you. Occasionallyyou can out-run the enemy and you’ll hear them curse your disappearance.The advanced AI system used in this game is nothing short of brilliant forsending chills down your spine as they chase after you.

    Graphics, Sound and Playability

    Gorgeous-looking, ornate, well-designed levels. Crisp, sharp graphics andit runs like the wind on the right system. Resolution is available up to1280x1024 pixels, but I prefer to pipe it through to the TV and the 16MbVoodoo 3 3000 AGP allows up to 800×600 resolution but it still looks brillianton a 32″ widescreen set.

    The blurb on Eidos’ website states that the game contains realisticenvironmental weather such as fog, rain and snow. So they modelled the gameon medieval Manchester then?

    Thief 2 is at its best when the air is quiet as the soft sound offootsteps approaching strikes terror into your heart as they grow louder andlouder since someone is on the approach! When you’re in severe danger, the musicbuilds up to a crescendo to indicate trouble. It really does create agenuinely-terrifying atmosphere and the soundcard is put to good use whenyou die and let out an echoing, blood-curdling scream – best heard LOUDthrough headphones!

    I think I’ve summed up how good the playability is as well from the above,but I was playing this up until 4am one night on level 2. Earlier on I’dbeen spotted by an alarm system which alerted the enemy. I managed to avoiddetection and switch off the alarm, but shortly afterwards I went into a newroom and the alarm went off again – even louder than before!

    I turned around to get some idea of which direction the alarm was coming frombut it stayed in the same place… I then removed my headphones and realisedit was the house across the street’s bloody alarm going off! Didn’t half giveme a heart attack!


    When I first played this game, I put it onto the TV, crept up on theguards.. “Shit, he’s seen me”, turn and run, get sword in my ribs. Whycan they kill me and I can’t kill them? Grrr! Still, it’s fun to wound them abit so they run off, even if they do go and get their mates!

    Some wimpy guy came in and called for the guards. “No you don’t” Whack!Body slumps to floor.

    It’s fantastic and atmospheric stuff. The only aspect where this game loses a pointis in originality, obviously, as it’s a sequel. I’m normally a trigger-happyattack anything type of gamer for first-person events, but this teaches you tocalm it down a little, then frightens the shit out of you when the bad guysare comin’ ta getcha!



    If you’re after some more info on Eidos Interactive’s games, you can checkout their official Website

    Review copyright © Dominic Robinson, 2000.

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