Orbital Bullet is a circular shoot-em-up in that the old ZX Spectrum / Commodore 64 ’80s game Nebulus was a circular jumper.
Shoot everything with the weapons you begin with, collect or buy more, shoot even more stuff, collect upgrades such as shooting lasers from your boots when you double jump, damage from enemies going to other enemies, and improving your weapons as you go. Oh, and I like the grenade launcher, but when it goes off… be somewhere else.
This is another of those games that’s easy to pick up and play, but difficult to master, and takes a bit of playing for a while before you stop dying all the time.
So, I stopped dying ALL the time, but… just 90% of it.
Orbital Bullet is currently early access, and there are three planets on which to shoot endless baddies, and in a rogue-lite world, so you don’t always play through the same levels.
However, despite giving this a good crack for over four hours, I still didn’t make it through the second planet without shuffling off my mortal coil. If I had the chance to regenerate at the start of a new planet as a form of checkpoint, it would be fine, but to do all three in one go? That won’t be happening any time soon because while I did enjoy it, I suck big-time.
When I saw someone say in a Youtube comment on a gameplay trailer that they ran through the whole game in an hour on their first run-through, I’m wondering where I’ve gone wrong. Or, maybe it’s beyond me?
Orbital Bullet is out now on PC/Steam.
- Developer: SmokeStab
- Publisher: Assemble Entertainment, WhisperGames, Mayflower Entertainment
- Players: single-player
Reviewer of movies, videogames and music since 1994. Aortic valve operation survivor from the same year. Running DVDfever.co.uk since 2000. Nobel Peace Prize winner 2021.